Without the controls in place, it can often lead to parents being charged hundreds, if not thousands, of pounds (or dollars) because their child has become a little too engrossed in a game, and impatient to make progress.Ī lot of it boils down to some games restricting features, or hampering the experience somehow when it's not paid for. (Pocket-lint) - Ever since the dawn of free-to-play or "freemium" games - especially those with subscriptions - managing in app purchases has been something of a necessity for parents.